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Gamescom-2013: DriveClub

In the starting line of any self -respecting console there should be a race. Better two – arcade and simulator. DriveClub, By the plan Sony , will take the first niche, but the simulator is not expected, a new part Gran Turismo So far, it is planned only for PS3.

Evolution Studios , Familiar to the arcade hit Motorstorm, It will not score our heads with a thin tuning of the chassis, the number of horsepower under the hood and aerodynamics. Pleasure is expected to be somewhat different. This game is about driving expensive cars at incredible speeds; About the pride you experience when you manage to beat a friend of a friend from Magadan or New York, having won the tenth of a second from him.

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The soul of the devil for "like"

The developers assure that they dreamed of playing with a powerful social network component for almost ten years, but the lack of necessary technologies stopped. And only with the advent of PS4 the studio finally was able to spread the wings. The statement, of course, is controversial, given that the dreams of the Evolution Studios are partly realized in the same Need for Speed: Hot Pursuit and subsequent parts, and in some other games.

Nowadays, when you can go on the Internet from every second electric kettle, without social functions just nowhere. On the Web, people are “friends” even with those who are ready to cling to the throat in real life. Social service Autolog Successfully played on this weakness, and at the same time contributed well to sales of the game. Directly inside the race, it was possible to find and add to the list of contacts of real acquaintances, beat the speeds of the speed of a friend-fed-dodium, write to them on the “wall” that it would embrace and place photos of spectacular accidents.

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DriveClub is just about the same, only more and better. A key role is played by car clubs created by players who compete with each other. The founder of the club is simultaneously the chief instructor, ideologist, king and God. He has the right to create from improvised materials a unique symbol for the team, enroll new riders or give a kick under the rear bumper to losers, plan the schedule of future races. And if the longing rinses – dissolve the wards and start building a carbon car solo career. Nuggets that are not tied to any team are called free agents here.

► Welcome to cockpit cars. Working on the driver's workplace is very worthy.

THIS IS INTERESTING: Before the start of the races, the game will offer to take a picture, so it makes sense to comb the hair and finally shave – all the frands will see the avatar. During the races, from time to time there are notifications of beaten (or, conversely, unattainable) results of acquaintances, as well as their bright faces at the bottom of the screen in special windows.

And yet it is much more profitable to be in the clan, and it’s simply more interesting. Developers rely on collective auto -base. Clans will be able to organize championships, challenge competing teams and earn real ones (!) cash prizes. Who, to whom and how to pay evergreen banknotes is not yet clear, but the idea is curious.

► Night races in the light of headlights and neon. Change of time of day is expected to smooth.

The main thing is not victory, but participation

An important difference from other races – you do not need to be a stigo from Top Gear to win and always finish the first. You can win in different ways. The game encourages accurate and at the same time dashing driving. First of all, the ability to maneuver and the technique of passing turns are evaluated. The “tipping over” of the speedometer arrows on a certain section of the track will help to get fame points. All these agiles do not guarantee a better final time, but will contribute to the promotion on the record table.

► Yellow "beast" looks fast, even when standing still.

Driving in DriveClub is devoid of grotesque Motorstorm. A clear arcade model of car behavior awaits us. Of course, in the bowels of the engine there will be continuous work to count the behavior of the suspension, grip of tires with the road and other aspects. However, all this is done exactly so that the player enjoys and believe in what is happening on the screen. We will not be forced to bother for a long time under the hood, choosing between the yellow and red nut, and immediately send to conquer fictitious isolated racing tracks. Open single space is not worth waiting.

► Detailed study of brake calipers – only visibility. Technical nuances The game will not score his head.

The authors are especially proud of Scottish serpentines. I must say – reasonably. Such landscapes would delight Shishkin himself. Not even an hour, you will fly into the abyss, looking at the majestic snowy peaks in the distance.

The section of the highway passing through the deaf village of Kinloch looks no worse. Lush nature wilting cool roads with unexpected sharp turns. The developers admit that, laying the tracks, they drew inspiration in the races of the WRC series.

► subjugation of serpentines in full swing. ► such it is the natural beauty of Scotland.

On the Gamescom-2013, by the way, the developers showed the Canadian highway, a little less spectacular than Scottish, but still beautiful. There we were clearly demonstrated how the Chellenge system works and how offensive it is in a drift to score less points than https://sister-site.org/royal-oak-casino/ your friend, and to get a mocking one after that: “Good attempt”.

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The devaluation of the landfill

At the start of the game, about fifty meticulously modeled real cars will be available. The reverse side – the damage system here is customary to call light scratches on the body. As they say, scars decorate not only a man, but also a car.

► "Damage system" in action. Now imagine how much it would cost to repair such a seemingly trifle in real life?

The developers assure that they drove the best cars from different parts of the world into the game – they would buy these handsome men if they were oil oligarchs, and not modest designers and programmers. The creation of each model (for example, the Hennessey Venom GT high -speed record holder took six months of work and about a quarter of a million training grounds. However, who will surprise it now? IN Gran Turismo 6 Even the internal architecture of the head optics will be worked out, and in Need for Speed: Rivals Elegant droplets on the hood will appear. The latter, by the way, is an unspoken symbol of the next generation graphics.

► Romantic evening walk.

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Once Evolution Studios has already managed to give a ticket to a happy long life of the Motorstorm series. Now they need to repeat success, relying on the experience gained. There really is a chance: the social functions on which DriveClub is based, today they are loved by the people and can maintain interest in the game for a long time.

Success factors
Risk factors
  • strong social component;
  • team spirit;
  • beautiful landscapes;
  • The race at the start of the console is most often doomed to success, at least a commercial.
  • Except for the social element, there are no gameplay chips holding behind the game;
  • racing tracks closed by themselves without the possibility of free movement;
  • Visually, still does not pull on Nextgen.
Stage of development

Polishing the finished game. By October, DriveClub should be inflated.

We will wait?

The downloaded version of DriveClub will become available immediately after the acquisition of the treasured angular plastic box. Provided that you are a happy subscriber PlayStation Plus, of course. Thus, in most cases, it is with DriveClub that human friendship and PS4 will begin.

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