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The Witcher 2: Assassins of Kings: Preview (Igromir 2009)

Not so long ago, a video of a new part of a popular, successful and somewhat cult game “Witcher” flowed into the network. We looked at him-we were glad that they were doing the continuation, we saw not a very advanced schedule, imagined what we would do Geralt-but that’s all, the conversations were quiet (not enough information), although the hype about the “killers of the kings” continued what else continued-The time.

And so, what is surprisingly very, on the Gamera (and not on any E3 or Games Convention) Snowball It arranges a closed-preserved show working versions “Witcher 2”. Firstly, this is all amazing, since the first part was loud enough to not be left without the publisher (but managed without him left). Secondly, it is very interesting that the first to react were our. Company Snowball, Of course, very famous, but I don’t remember such a meal in their whole story. Finally, thirdly, “Witcher 2” showed long before the release, but already quite a worker, and well-known videos on the Internet are just a demo-video for a potential publisher.

Information on the game, in fact, is very few. Showed only a couple of videos, and nothing https://theandhrasugars.com/wp-content/pgs/?richy-leo-casino-login-and-account-security-best-practices-for-managing-your-account.html is radically new in comparison with the fact that it flowed to the network, we did not see. The developers answered all concrete questions very blurred and approximately. For example, this sounded from the hall: “How the world will correspond to the book, how accurately you will transmit the area, characters?”This was followed by the answer:” We will recreate honestly, but with some changes for the sake of gameplay “. Real response in style Blizzard, Do not find? This is partly the team Stopgame.ru At this show, I abstained the questions – why do we need general formulations? And so it is clear that the plot will be very non -linear. This is a “witcher” ..

We were shown two scenes by which we will try to make an approximate picture. Levels were loaded, the birds sang, the sun was luminous, and two swords shone behind Geralt. Albeit in the test version, but “Witcher 2” already looks very beautiful. From the old Aurora Engine The developers refused and wrote their own engine (if you read our report, you know that this was said almost after). However, the game has not changed dramatically from this, at least outwardly. Geralt Very Similar to itself from the first part. Unless he collects his hair in a ponytail. Environment, NPC, landscape details – cause a persistent deja vulu. Maybe it has become a little more than the shaaders, the surfaces look a little more natural, but these are already trifles that are difficult to notice from six meters (namely, at that distance from the screen, we sat). In general, the game looks like all (or most) resources in it from the first part. The feeling is that it is the original “witcher”. True, during the show we were constantly explained that the development is still going on, and the new motor will improve.

What did we see in the first stage? Geralt walked along a village. Day, the sun is cheerfully illuminated by the district, residents communicate with each other. Here someone ran up and shouted: “This is a witcher! I need your help!»It is possible that some tasks will be issued so. Geralt goes on, in front of him is a low fence. He calmly grinds him – now the fighter with monsters knows how to jump;The new engine is new opportunities. The developer comments: “We decided to abandon the old technology, since it is not suitable for consoles”. That is, “Witcher 2”, Clearly, it will come out on the prefixes. But it personally seems to me that the rejection of “Aurora” – The solution is very true. Last time in CD Projekt They made a real candy of it, but those who deal with this technology know how many sores of this very middle -aged brainchild BioWare.

And on this … all. In the show, we saw that Geralt knows how to walk, run, get a sword, receive a warning from the guard. No dialogs, approximate tasks or something like that did not show. We didn’t see the role system either. Interface details – all the more. But we heard the voices of the understudy … Yes, in the Russian version we will hear all the same beloved and already bored with actors (at least a representative Snowball And he said that this is only a “sketch” made in a couple of days). Do not hesitate.

The second scene is a battle with a monster. This is not just an ordinary representative, a real boss is huge, like a house. The monster tries to get the tentacles of Geralt, and he needs to jump in time and cut the processes. They chopped enough-the next phase turns on: the enemy attacks in a different way, it is also necessary to counteract differently. Reminds, in fact, Devil May Cry 3 or Resident Evil 5. We have a boss – there is a clear algorithm. You just can’t score it, you need to use special combinations. In our case, however, there are several methods of victory-during the battle, the creature accidentally hooked some cobblestones, they fell, formed a rise. Now Geralt can run upstairs, attack the monster from the vulnerable side (which he does). The monster dies, the audience smiles joyfully.

Everything, nothing more supernatural. Understand how the combat system is now exactly, it did not work out. It was not visible how Geralt waves a sword, how it makes up combinations, how it conducts the series. Again, about the talents and influence of the role system – not a word. Honestly, all this is sad, since the first part for some reason was very blamed for the stupid shut up of the mouse buttons, but to find out how it was the continuation (although, frankly, these claims always seemed far-fetched to me).

So what do we have at the end? The new engine is new opportunities. What, however, is still unknown. It is foolish to expect Geralt only jump over low fences. About the plot and quests – no one told anything. The game is still at the development stage, and at a very early one, therefore, I am sure that most of it does not exist at all. They talked a lot, however, about nonlinearity and the influence of choice – this is the main point, the main priority of the game, so the possibilities of changing the course of events will be enough. As for the style – everything is also unchanged here. “Witcher 2” – an adult project, so the content will be clearly not softer than the previous series.

The closed show was very interesting, of course, but we did not really know anything new, as you can see – only blurry formulations and very generalized answers. All because, probably, that the game is still at the very beginning of the way – it should not wait soon. Just a publisher was found for her. On the territory of Russia and the CIS countries, in any case, exactly.

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